ENGINE SPECIFICATIONS

MAIN FEATURES


SHADERS / RENDERING

  • Node Material
  • Physically Based Rendering (PBR)
  • Fluid Rendering
  • Clear coat
  • Sheen
  • Diffuse lighting and texture
  • Ambient lighting and texture
  • Specular lighting and texture
  • Opacity texture
  • Mirror texture
  • Emissive texture
  • Bump texture
  • Lightmap texture
  • Unlimited lights (points, directionals, spots, hemispherics)
  • Light texture projection
  • Skybox
  • Vertex color
  • Up to 8 bones per vertex
  • Morphing
  • Render target textures
  • Dynamic textures (2D canvas)
  • Reflection texture (Spheric, planar, cubic, projection and equirectangular)
  • Video textures (including from webcam)
  • Compressed (DDS, KTX, .basis) textures & TGA
  • 360 photos and videos
  • Procedural textures library
  • Materials library

MESHES


OPTIMIZATIONS


SPECIAL FX


CAMERAS

  • Universal camera (keyboard/touch/gamepad)
  • Arc rotate camera
  • Free camera
  • Touch camera
  • Virtual Joysticks camera
  • Gamepad camera
  • VR Device Oriention camera for Cardboard
  • Follow camera
  • Anaglyph camera

EXPORTERS AND TOOLING


TOOLS INTEGRATION

8th wall 3D logo
Blender 3D logo
Unity 3D logo
Autodesk 3DS Max logo
Autodesk Maya logo