Screen-space ambient occlusion

XeGTAO ambient occlusion

Spatial sampling only. Noisier presets can increase temporal/transport cost, even in AO-only view.

Advanced temporal settings

Frames of history, not spatial samples. Lower limits react faster but may shimmer; they do not reduce estimation cost.

GPU timings

Waiting for GPU timestamp readback...

GPU averages over ~0.25 s. AO includes all active estimation and filtering passes. GPU power-state changes can affect these timings.

Loading the lighting environment...