scene.ts
import { ArcRotateCamera } from "@babylonjs/core/Cameras/arcRotateCamera";
import { Engine } from "@babylonjs/core/Engines/engine";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Color3 } from "@babylonjs/core/Maths/math.color";
import { Matrix, Vector3 } from "@babylonjs/core/Maths/math.vector";
import { FresnelParameters } from "@babylonjs/core/Materials/fresnelParameters";
import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
import { Texture } from "@babylonjs/core/Materials/Textures/texture";
import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder";
import { CreateSphere } from "@babylonjs/core/Meshes/Builders/sphereBuilder";
import { CreateTorusKnot } from "@babylonjs/core/Meshes/Builders/torusKnotBuilder";
import { ReflectionProbe } from "@babylonjs/core/Probes/reflectionProbe";
import { Scene } from "@babylonjs/core/scene";
export function createRefractionScene(engine: Engine, canvas: HTMLCanvasElement): Scene {
const scene = new Scene(engine);
const camera = new ArcRotateCamera("camera1", 0, 0, 10, Vector3.Zero(), scene);
camera.setPosition(new Vector3(0, 5, -10));
camera.attachControl(canvas, true);
camera.upperBetaLimit = Math.PI / 2;
camera.lowerRadiusLimit = 4;
const light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);
light.intensity = 0.7;
const knot = CreateTorusKnot(
"knot",
{ radius: 1, tube: 0.4, radialSegments: 128, tubularSegments: 64, p: 2, q: 3 },
scene
);
const yellowSphere = CreateSphere("yellowSphere", { segments: 16, diameter: 1.5 }, scene);
const greenSphere = CreateSphere("greenSphere", { segments: 16, diameter: 1.5 }, scene);
yellowSphere.setPivotMatrix(Matrix.Translation(3, 0, 0));
greenSphere.setPivotMatrix(Matrix.Translation(0, 0, 3));
yellowSphere.material = createDiffuseMaterial("yellowMaterial", Color3.Yellow(), scene);
greenSphere.material = createDiffuseMaterial("greenMaterial", Color3.Green(), scene);
const ground = CreateBox("Mirror", { size: 1 }, scene);
const groundMaterial = new StandardMaterial("ground", scene);
ground.scaling = new Vector3(100, 0.01, 100);
const groundTexture = new Texture("./refraction.jpg", scene);
groundTexture.uScale = 10;
groundTexture.vScale = 10;
groundMaterial.diffuseTexture = groundTexture;
ground.position = new Vector3(0, -2, 0);
ground.material = groundMaterial;
const mainMaterial = new StandardMaterial("main", scene);
const probe = new ReflectionProbe("main", 512, scene);
probe.renderList?.push(yellowSphere, greenSphere, ground);
mainMaterial.diffuseColor = new Color3(1, 0.5, 0.5);
mainMaterial.refractionTexture = probe.cubeTexture;
mainMaterial.refractionFresnelParameters = new FresnelParameters();
mainMaterial.refractionFresnelParameters.bias = 0.5;
mainMaterial.refractionFresnelParameters.power = 16;
mainMaterial.refractionFresnelParameters.leftColor = Color3.Black();
mainMaterial.refractionFresnelParameters.rightColor = Color3.White();
mainMaterial.refractionFresnelParameters.isEnabled = false;
mainMaterial.indexOfRefraction = 1.05;
knot.material = mainMaterial;
scene.fogMode = Scene.FOGMODE_LINEAR;
scene.fogColor = new Color3(scene.clearColor.r, scene.clearColor.g, scene.clearColor.b);
scene.fogStart = 20;
scene.fogEnd = 50;
wireControls(mainMaterial, scene);
scene.registerBeforeRender(() => {
yellowSphere.rotation.y += 0.01;
greenSphere.rotation.y += 0.01;
});
return scene;
}
function createDiffuseMaterial(name: string, color: Color3, scene: Scene): StandardMaterial {
const material = new StandardMaterial(name, scene);
material.diffuseColor = color;
return material;
}
function wireControls(mainMaterial: StandardMaterial, scene: Scene): void {
const bumpToggle = document.getElementById("bumpToggle") as HTMLInputElement | null;
const fresnelToggle = document.getElementById("fresnelToggle") as HTMLInputElement | null;
const indexOfRefraction = document.getElementById("indexOfRefraction") as HTMLInputElement | null;
bumpToggle?.addEventListener("change", () => {
if (!bumpToggle.checked) {
mainMaterial.bumpTexture?.dispose();
mainMaterial.bumpTexture = null;
return;
}
mainMaterial.bumpTexture = new Texture("/Scenes/Customs/normalMap.jpg", scene);
});
fresnelToggle?.addEventListener("change", () => {
if (mainMaterial.refractionFresnelParameters) {
mainMaterial.refractionFresnelParameters.isEnabled = fresnelToggle.checked;
}
});
indexOfRefraction?.addEventListener("input", () => {
mainMaterial.indexOfRefraction = Number(indexOfRefraction.value);
});
}