Babylon.js - PBR Glossy Bloom demo source

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main.ts

import { runDemo } from "../shared/demoRunner";
import { createPbrGlossyBloomScene } from "./scene";

runDemo({ createScene: createPbrGlossyBloomScene });

scene.ts

import { ArcRotateCamera } from "@babylonjs/core/Cameras/arcRotateCamera";
import type { Engine } from "@babylonjs/core/Engines/engine";
import { PointLight } from "@babylonjs/core/Lights/pointLight";
import { GlowLayer } from "@babylonjs/core/Layers/glowLayer";
import { Color3 } from "@babylonjs/core/Maths/math.color";
import { Vector3 } from "@babylonjs/core/Maths/math.vector";
import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial";
import { CreateSphere } from "@babylonjs/core/Meshes/Builders/sphereBuilder";
import { Scene } from "@babylonjs/core/scene";

export function createPbrGlossyBloomScene(engine: Engine, canvas: HTMLCanvasElement): Scene {
    const scene = new Scene(engine);
    const camera = new ArcRotateCamera("Camera", Math.PI / 2, Math.PI / 3, 36, Vector3.Zero(), scene);
    camera.attachControl(canvas, true);
    new PointLight("point", new Vector3(0, 35, -15), scene);
    new GlowLayer("glow", scene).intensity = 0.8;
    for (let index = 0; index < 4; index++) {
        const sphere = CreateSphere(`bloom${index}`, { segments: 48, diameter: 6 }, scene);
        sphere.position.x = index * 8 - 12;
        const material = new PBRMaterial(`bloomMat${index}`, scene);
        material.albedoColor = new Color3(0.2 + index * 0.2, 0.6, 1);
        material.emissiveColor = new Color3(index * 0.2, 0.25, 0.6);
        material.roughness = 0.08;
        material.clearCoat.isEnabled = true;
        material.clearCoat.intensity = 1;
        sphere.material = material;
    }
    return scene;
}